The exhibition itself was split into three sections: How We Move, Pushing The Limits and Scottish Innovation. Each section had two units, with each unit having varying degrees of interactivity integrated with eye-catching static graphics, designed by Chris Peters. With just one month to go, additional funding meant we were asked to create a further unit for Pushing The Limits, which we took from concept to delivery in that month!
FifeX had to take a holistic approach to ensure the success of the project, liaising closely with the academics and commercial partners, the subcontractors and of course Stuart and Chris. Interactive elements included things like 'Muscle Power' (hand bikes to calculate users peak power), 'Human Power' (dynamos that powered a light suit) and 'Squeeze Me' (how hard can you grip an object) to name a few.
Every aspect of our work was included in this project, from writing custom software and firmware to control electronics to mechanical and electro-mechanical design - we even wrote an interface to control a prosthetic hand which was supplied to the client by Touch Bionics in Livingston.
The experience for the user was very interactive and informative and visitors were encouraged to register their results on a results board but also to vote on ethical and moral issues using a series of custom voting stations implemented in the units.
The exhibition premiered in the newly refurbished Grand Gallery at the National Museum of Scotland on Chamber St as part of the Edinburgh Science Festival 2012. During the Science Festival 157,000 visited the Museum - at peak times this matched the numbers seen during the reopening which was the summer before. InMotion saw approximately 30,000 visitors during the 17 days it was on display.